With panning and pinch-zoom controls you can easily navigate around the map and tap on your soldiers, position them as needed, and engage the enemy using some downright impressive AI. With the exception of a few mandatory first-person segments you can take operational control over your troops in a turn-based tactical game that could easily stand on its own. Touch controls have proven time and time again to be most ineffective for moving and shooting with any reliable accuracy, but Activision has managed to create one of the best control schemes I’ve used to date for any tablet FPS, one that marries both gesture and gyroscopic function.īut if you’re still not convinced or you simply don’t want to try to play a FPS game with touch controls, Strike Team also offers a simultaneous and seamless transition to top-down isometric strategy gameplay. If you’re like me you are probably a bit resistant to playing any FPS game on a tablet or phone. As you advance through this first mission you’ll marvel how simple and elegant the design and interface and just how rewarding the resulting gameplay turns out to be.
I usually chaff at tutorials but the opening level for Strike Team is a mandatory lesson in learning how to play both the FPS and aerial drone view tactical modes of gameplay. With Call of Duty: Strike Team, we get a more ambitious Call of Duty something that brings over the core FPS goodness of the franchise while seamlessly weaving in a level of third-person strategy that, until now, I would have thought impossible. What made EVOS Lynx’s counter push more effective is that they also drafted Alice, who continually cleared creeps in the lane that Bane and Faramis were pushing, greatly reducing the potential of MBR using Arrival on minions.Īs a result, the Bane, Faramis, and Selena turret push strategy became ineffective due to EVOS Lynx’s brilliant counters, who went on to sweep MBR Delphyne 2-0.Call of Duty has infiltrated every facet of our lives, and while mobile devices have not been exempt from Activision’s influence, until now most of the Call of Duty mobile action has been content to reside in the slaying of endless waves of zombies. Pica’s Yu Zhong was really on point. He was only hero was who was able to take on both Bane and Faramis, and the only one who actively looked for Selena’s traps. This means that heroes like Pharsa and Hanzo would also be good options to step on traps. Pressured, she could not find opportunities to walk into the opponent’s base area to set up for a backdoor. With that, they made MBR Delphyne’s life very difficult. After Selena’s traps were eaten, she was zoned out by EVOS Lynx’s support, Mathilda. When it comes to the inhibitor turrets however, that’s when the opposing team can strike.īecause of this strategy, Selena has to move around to set up traps so that Bane and Faramis can use Arrival on those locations. Usually, Selena puts her traps in places that heroes can’t reach, like inside walls.ĮVOS Lynx cleverly dealt with this by drafting Yu Zhong. This hero has the ability to fly all terrain in Black Dragon Form. As such, he can easily eat traps that have been hidden.
Chang’e mains are in tears after the latest MLBB patch 1.5.84 nerfs.MBR Delphyne executed the turret push strategy well, which forced EVOS to rack their brains on how to tackle it in-game.
It’s not just the fact that MBR Delphyne was on fire that day, but also that they dared to use the MPL PH push turret strategy in an actual competition.ĮVOS Lynx looked a little surprised that they had to go up against this unique strategy, for the only team that dared to play it in the pro scene so far was Execration in the MPL PH Season 7 playoffs.
EVOS Lynx initially had a hard time dealing with the turret push strategy Up against the dark horse of the competition, MBR Delphyne, EVOS Lynx was challenged in game one.
EVOS Lynx surprised by putting on a masterclass on how to counter the Bane, Faramis, and Selena turret push strategy at the UniPin Ladies Series MLBB 2021.